If this has got you in the mood for some old-school demon-slaying, you can always check out DOOM and DOOM II via the Nintendo Switch eShop. Somehow, the manual for the Super Nintendo DOOM had a date in it, but that date did not come from anyone at id." Although some might consider it a nice excuse to play and celebrate the series, for John - it's always a "good day" to rip and tear. John Romero has now chimed in on social media - reiterating how the date did not come from anyone at id Software. FPS specialist magazine E1M1 (via PCGamesN) previously confirmed this by reaching out to designer John Romero in January, and while the myth was considered to be "busted", it's already resurfaced. This "rumour" comes from the game's SNES manual. Please do consider fixing the controls.At the start of this year, a rumour was apparently doing the rounds online that the original 1993 DOOM video game (released on the Super Nintendo in the same year) was set during March 2022. I’m holding out that it’ll get an update. I want to say I paid 7 or 8 dollars for the game but my memory is pretty bad, and after waiting years for it to be compatible again I would expect it not to have such a glaring oversight in playability. Bring that back and all will be well in the Doom mobile world because this update, as of now, honestly was a little insulting. Walking/running is fine, it’s the aiming that makes the game unplayable in the fast-paced way doom is meant to be played. With how poorly the controls were optimized for this release, it makes sustained fire for any gun difficult, and maneuvering extremely difficult because the aiming touch controls are very sluggish and non-responsive compared to how they should be. The controls make this game almost completely unplayable, especially in the way that Doom is meant to be played: fast paced and frenetic action. Installation was fine, and the game looks pretty great (although I wish it could take up more of the screen during gameplay) but there is one glaring issue that removes all benefits and makes a download not worth it. I love doom, and when I saw it finally got an update for the most recent OS I was super excited to finally get to play on my iPhone again. Hopefully this port will get to a point where it’s acceptable, but right now you’re better off just jailbreaking your phone and porting Doom to it yourself. WHY?! Just let me hold down a bumper and use the analog stick to select a weapon instead of taking a millennium just to cycle through everything I have just for the weapon I want. Thankfully, this can be bypassed by enabling a controller, but then you run into two more issues: non-rebindable controls, and more importantly, you cannot access the weapon wheel while using a controller, you can only cycle through weapons manually. The aiming also feels terrible due to how your aim drifts whenever you swipe instead of just stopping. Hell, the mobile port you could get before they replaced this ran at a perfectly fine 60 with no drops, so I don’t know how they managed to screw the pooch with the Unity engine of all things. They may have fixed the issue with the slower music, but there is no reason for this game to run capped at 35 FPS with no option to change it. How unfortunate then with how bad these ports are. With the game’s 25th anniversary coming up, Bethesda and iD trusted Nerve to make a solid remaster of Doom 1 and 2 to resell on modern consoles and mobile devices. Other than that this game has been awesome since it came out so don’t be surprised by anything, you might just be wishing for some arrow keys and the ctl button instead of the clunky crap controls they slapped in here.ĭoom needs no introduction as it’s the most influential FPS of all time that people still play to this day. The old controls where there was a shoot button was awkward but made more sense. Automatic weapons are also not hold down to shoot like you might expect, you double tap for that as well. You have to aim, pick up your thumb and hope the enemy doesn’t move and if they do, use the awkward strafe stick on the left. The tap to shoot setting is awkward as well and something that plagues touch screen games in general, if you want to shoot you can’t aim. I end up basically walking around the whole time because moving my thumb halfway up the screen to move the proper speed is clunky and blocks the view. The move stick has a tap to run setting that you can’t change and it also has a pretend sensitivity to it so that if you hold the “stick” further you run faster. The old port of this actually had pretty good controls.
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